Saturday, March 28, 2020

Square Tiling Of A Sphere, Part 1/3

I almost always work on 2D game maps, but occasionally I get intrigued by planetary maps. I'd like to make a planet that uses a grid. The topology of a sphere requires a few things:

  1. Moving east or west you eventually wrap around the world → easy
  2. Moving north/south you eventually reach a pole, and then all directions are south/north → medium
  3. Wrapping around the world east/west is shorter near the poles than near the equator → hard

wraparound.jpg

Some grid games like Civilization will let you wrap east/west but not north/south. That acts like a cylinder, not a sphere. And some grid games will let you wrap north/south just like you wrap east/west. That acts like a torus, not a sphere. A tile grid game that acts like a sphere is hard!

A few years ago I played with hexagons covering a sphere. The main idea was that although there are some pentagons scattered around, we can hide them by making the map generator produce impassable terrain (deep oceans, inaccessible mountains, lava, etc.) in those areas, so you can never get close to the pentagons. Also, we have to divide the planet into regions that get shuffled around as you move around. While I was working on that I found some other things I wanted to try, but I didn't try them right away. Why?

I have three kinds of projects:

  1. My "main" projects (hexagonal grids, pathfinding, etc.) are about making high quality explanations. I'll spend a lot of time on these. I usually understand the topic reasonably well.
  2. My "gamejam" projects like this one are about exploring new things. I'll spend a limited amount of time (hour, day, or week) on these. I usually don't understand the topic that well.
  3. My "art" projects are about making something that looks cool.

Since I limit my time on each of the "gamejam" style projects (marked with an /x/ in the URL), once I run out of time, I'll stop, and make a list of things I want to explore later. For the hexagons-on-a-sphere project, I wanted to try squares-on-a-sphere, but didn't have time. I decided to explore that topic last week. I started with HEALPix, a layout used by NASA for placing quadrilaterals on a sphere, but I concluded that it's overkill for my needs. NASA also has the COBE quadrilateralized cube, and there are several other layouts to try. But I'm out of time, so those will be in a future "gamejam" style project. As often happens, I realize towards the end that I should've read more papers first, but sometimes I don't know what to look for until after I've tried implementing something.


Read about covering a sphere in square tiles

A Word About The Brazilian Gaming Market

(NOTE: this content is a teaser from my HCI's 2019 paper and the last post of this year)

The Brazilian gaming market is full of opportunities and peculiarities. The country is well-known abroad for being an emergent field where new game ideas can be explored, andalso for its high levels of piracy, unfortunately. In a certain way, the country is a unique "ecosystem" where different business models and creative processes can be explored, given the size and the diversity of its population, of almost 220 million people.

The gaming industry in Brazil is not consolidated though, and under many aspects it is still in an initial stage. As a first step into our discussion, we can highlight some attributes of the Brazilian gaming market, using as reference the data collected in an important survey named Game Brazil Research 2018 (Pesquisa Game Brasil 2018, in Portuguese), conducted by the company Sioux Games.



In its fifth edition, the research comprised interviews with 2853 people, in an attempt to investigate some demographic, consumption and behavioral aspects of the Brazilian gaming field. The first information we need to highlight is the fact that 75.5% of the Brazilian population plays games in a wide range of platforms, like smartphones, tablets, computers, consoles, portable consoles, etc.

According to this research, the gamer audience in Brazil is mainly cross-platform,with 74% of players experiencing games on more than one device. Smartphones lead the numbers as the most popular gaming platforms in Brazil (37.6%), while consoles occupy the second place (28.8%), followed by computers, in third place (26.4%).

Another interesting piece of information from Game Brazil Research 2018 concerns the self-image of the Brazilian gamer audience: only 6.1% of the respondents considered themselves to be "hardcore" gamers. Most of the interviewed people identified themselves as casual gamers.

It was also remarkable, in the research about mobile games, that 60.7% of respondents said they played while in transit (bus, subway or car).

Finally, it is noteworthy that 53.6% of Brazilian gamers are women, and among the female audience the favorite platform is mobile (59%), in which they spend an average of one to three hours a week playing games.

From these preliminary data, it is possible to understand that Brazil is a fertile ground for mobile games and a place with high potential for new gaming business in this field.

There are no massive game publishers in Brazil yet, and mobile platforms like App Store (Apple) and Play Store (Google) constitute interesting opportunities for game designers, indie studios and small gaming companies to showcase their work, in Brazil and abroad.

#GoGamers

Writing The Best Application For A Frictional Games Job

Written by Kira, who goes through and replies to all your Frictional applications.


So, you have decided to apply for a job here at Frictional Games? Great, we would love to hear from you!

…But before you hit that "send" button, you want to make sure that you are showing yourself and your talent in the best light possible. We have already written a blog post on how the recruitment process works, so you can mentally prepare for that.

In this blog we will help you construct a good application, consisting of a CV, a cover letter and the portfolio, and even get down the nitty-gritty of the email. While we hope you apply for our positions, you are obviously welcome to use the tips when applying for other jobs too.

Just remember the most important thing: Always customise your application for the position you're applying to.

A job application is like a love letter. You have to show interest in the recipient, and tell them why the two of you could be a good match specifically. You can write a letter about how great you are and send the same version to different recipients, but be warned – that's pretty transparent, and will not likely land you a (business) relationship, no matter how good you are.

In this economic situation it might be tempting to say fuck it and cast a net as wide as possible (yes, we have moved on to fishing metaphors now). But the best fish will slip through the loose holes of a haphazardly set net. Instead, try finding one good spot and throwing in a hook with a juicy bait – the juicy bait being your best application. If you are good enough, a fish will definitely bite, and a love letter recipient will definitely swoon.

Frictional is a small company with little turnover. We're not looking to burn through talent, but to find the right applicants who will stay with us for a long time. That's why we want the applicants to be interested in and motivated to work with us specifically.

Do you love us? We love you too! Now let's go write that application!


1. Read the job posting

This might sound obvious, but start by reading the job posting. Then read it again.

If you're exactly what the posting is looking for, then great. You can use your previous work as examples of why you're a good match. Are you a generalist? Pick your strong points that you would use in this job.

Feel like you don't quite fit the criteria? Do not despair. Especially women tend to not apply for jobs they don't feel 100% qualified for. Think about your best qualities. Think about the hobby projects that you've done. Those count too.

(But be realistic about it. If your skillset is wildly different from what the job would be, you might want to wait for another opening. Otherwise you are mostly wasting your own time.)

Now compare your skills to the job's requirements and get ready to use those points in the next steps.


2. CV

The CV is all about you, dearest. It's your dating profile where you can show your best angles, or that really big fish you caught once.

When the perfect job comes along, you don't want to spend hours digging out when exactly you interned at that one place. Keep a meta-CV of all your experience, skills and achievements. This can be a document, or it can be a website or LinkedIn page you can link in the CV. An accessible online CV especially good if you have gaps in your relevant experience because you were helping out at your cousin's ice cream business or similar.

Remember the previous step where we looked at the job requirements? You can now cherrypick the most relevant points from your meta-CV and put them in your tailored CV. Quality over quantity and all that. Start from the most recent relevant one.


A good CV is 1–2 pages long. If you only picked the most relevant experience, you should be able to keep it tight. But do write in detail about the relevant experience. If you only gloss over your experience in big strokes, the employer will not be able to tell what you have actually done and achieved. Share specific tasks and examples, list your best achievements.

If you have skills outside your field, such as multiple languages or software, you can list those too. Just keep them tight. But, despite being your so-called dating profile, listing hobbies might not be very relevant. But if you've done game jams or similar, go ahead! They are relevant and they count.

Do:
  • Keep a meta-CV.
  • Always customise your CV based on the position.
  • Start with the latest relevant experience.
  • Write in detail about your relevant experience.
Don't:
  • Send the same CV to every position.
  • List every job you've ever held.
  • Start your CV with the first job you ever had.
  • Start with education instead of work experience (unless you're a recent graduate).


3. Cover Letter

If the CV was your dating profile, the cover letter is your love letter. And a love letter cannot just be a glorified dating profile.

Picking relevant experience for the CV already shows that you put thought into your application. But the cover letter gives you an opportunity to show that you truly care about the company, their games and the position – or at least have knowledge about them. It's incredibly easy to spot if someone sends the same cover letter to everyone, because they only talk about themselves. You can reuse lines you've written for similar positions, but make sure to keep them relevant.

The cover letter is also a great opportunity to talk more about why the skills you have acquired would translate well into the position advertised – especially if your experience is moreso from hobby projects. Convince the company why you would be a good match for them.

It's easy to get lost in profound expressions of love, but a good cover letter is half a page to 1 page long. Being concise is also a skill.

If the job posting mentions expected salary, this is a good place to mention it.

Do:
  • Talk about why you want to work with this company specifically.
  • Talk about your skills in relation to the job's requirements.
  • Tell the company why they should hire you. Be bold.
Don't:
  • Send the same cover letter to every company. It's easy to spot.
  • Only change the name of the company in the letter. Generic wording is also easy to spot.
  • Only talk about yourself with no relevance to the company or the position.


4. Portfolio

For better or worse, looks are important. In this case your dating profile pictures are your portfolio. The portfolio is a way to back up the claim that you're as good as you say you are, for both artists, programmers and other folks.

While a good portfolio looks different depending on whether you're an artist, a designer or perhaps a communications person, there are still good general practices when it comes to putting one together. In this segment we will use artists as an example, but you can use your imagination to apply the tips to other fields.

Just like with a CV, keep a master portfolio. For artists it can be sites like Artstation or Behance, or perhaps your own site. Pick the pieces you are most proud of, but are varied enough to show off your versatility.

From the master portfolio, you should again pick the pieces most relevant to the position and create a tailored portfolio. If the company is looking for a props and environment artist, those are the things you should be concentrating on. Also look at the stuff the company has previously done. Have they only done high-poly? Their next product will probably not be low-poly.

There is no rule to how long the portfolio should be. The key is making it easy for the recruitment team to immediately see if you are a good or potential match. For an open position you can choose some pieces relevant to the position and put them in a PDF, or link them from the master portfolio. For an open job query, pick a few pieces that are most in line with what the company is doing.


It is also a good practice to mention what you actually did for your works. Here at Frictional we wear all of the hats. The artists do everything from whiteboxing to textures. We need to know if you know how to do those and didn't just make others' textures and assets look good.

Do:
  • Keep a master portfolio of all your work.
  • Send a portfolio or links to a few relevant pieces.
  • Mention what you worked on for the pieces.
Don't:
  • Send the same top picks to every company and every position.
  • Send all the portfolio pieces as separate files (links are ok).


5. Email

Chances are, there are also other jobs you have or will apply for. It's good practice to have a professional email account for official business. Something with a neutral email handle and your real name as the sender. It makes it easier to find your application later. Having a signature with your contact information and links to your master CV and portfolio is also handy.

Some email platforms will show your profile picture, so make sure you at least know what it is. You might want to think twice before using a topless beach pic or a dank meme. The recruiter will probably have a chuckle, but might not be left with the best impression.


Make sure you include some sort of cover text in the email. It can be pretty generic, informing of your interest in the position and the attachments you have provided. This is also a good place to mention your master CV and master portfolio. Even better if you get a short elevator pitch in.

Do:
  • Use your real name in the email.
  • Have a signature with contact info and links.
  • Write a short cover text, like an elevator pitch for your application.
Don't:
  • Have a shirtless profile picture. No, seriously.


6. Personal Information

Getting a feel of a person is important, but not all information you provide will help us with that. There are some things the employer is not even allowed to ask (family relations, religion…), and being upfront about them puts the potential employer in an uncomfortable position. Emphasis on the potential part. If you get hired, we will ask you for the details we need.

What a potential employer DOES need to know:
  • Real name
  • Email address
  • Country of residence
  • Links to your master portfolio and CV
  • Phone number (we don't need it but most companies do)
What a potential employer DOES NOT need to know:
  • ID number
  • Birthday
  • Home address
  • Marital status and/or children
  • Ethnicity or nationality, gender, religion. disabilities or similar


7. Think of the recruiter

The recruitment team might get hundreds of applications every day. Sometimes the recruitment team is just one human being, who also does other things.

Just like with life in general, the key word is empathy. So send the kind of application that you would like to receive.



Make sure the application easy to go through, and that the attachments are easily accessible and in proper file formats. Be sure the relevant links are easy to find, and that they work. If you want to make a recruiter happy, include your own name in the attachment names (so it doesn't become CV(69).pdf on the recruiter's computer).

Do:
  • Save your CV, cover letter and any other files in PDF format
  • Make everything easy to find
Don't:
  • Save your text files as doc/x, rtf or txt, or especially png or jpg.
  • Send your portfolio pieces as multiple separate files.


8. Afterword

There is no sure-fire way to make the perfect application. But the more tailored your application is, the better your chances are.

And lastly: even in an application, feel free to let your personality show. If the company doesn't like your genuine application, you wouldn't be happy working with them anyway. If they do… they will remember you.

Good luck!

Monday, March 23, 2020

Oceanhorn On PS4, Xbox One – Out Now!

Oceanhorn has fantastic voice actors!

Oceanhorn: Monster of Uncharted Seas is out now on PS4 and Xbox One. Do not miss this opportunity to play the entry to the Oceanhorn franchise on your favorite console! Get your copy from Playstation Store and Microsoft Marketplace ($14.99 / €14.95).

We hope that these new platforms will bring Oceanhorn many new fans. Initial responses to the game have been very positive all around! People appreciate the smooth gameplay and nice visuals, but also the bug free port (FDG Entertainment, Engine Software) and Oceanhorn's great soundtrack (Nobuo Uematsu, Kenji Ito, Kalle Ylitalo).

On top of that, I want to present you the fantastic voice cast of Oceanhorn: Monster of Uncharted Seas!

Starring...
Ray Chase as Father. Ray has worked with us since Death Rally (2011) and his latest performance can be heard later this year in Final Fantasy 15 as the main character Noctis!

Co-starring...
Kevan Brighting as Hermit. Kevan is a remarkable and colorful voice actor of Stanley Parable fame.

And last but definitely not least...
Fryda Wolf as Princess Fin and Neeti. Fryda has done a lot of video game voice overs from Fallout 4 to Street Fighter V and Lightning Returns: Final Fantasy XIII.

As the console versions are now out, the development team wants to thank everyone involved in Oceanhorn's story. Thank you for taking this amazing journey with us. We're looking forward to working with you all again in the future!

Knights of the Lost Realm awaits.

Friday, March 20, 2020

Books Vs Movies 1/2: Books I Read After Seeing The Movie

Anna Karenina, Leo Tolstoy

Movie: One of those movies that uses it's actors like juggling balls rather then for their talents and performances. Filled with a self-indulgent hyper-kinetic freneticism that is supposed to overawe but only makes me feel as empty as I do after watching forty minutes of Marvel movie fighting. I couldn't take more than a half hour of it.

The movie contains only the barest outline of the contents of the book (which is well over 700 dense pages).

Book: A classic, beautifully written, deeply insightful, and filled with a rich panoply of characters and events. I just don't like it. Why? Because it's filled with despair , depression, and the oppression of a soulless bureaucracy. I need someone to root for in my media, and there are no redeemable characters in the book. Anna starts out likeable enough, but soon becomes single-mindedly fixated on her adultery and filled with despair. Levin is kind of interesting as he works out the basics of communism, but hardly someone to identify with. Kitty is vacuous during the first half of the book, but she gains a few morals by the middle; unfortunately, her character just isn't that interesting.

Arrival, Ted Chiang

Movie: Quiet but phenomenal: intelligent, suspenseful, beautifully acted, scripted, and directed, and thoroughly engaging. It was only an hour after the movie ended that I figured out exactly what had been going on. One of my favorite movies of its year.

Book: A very nice short story, written in an economical style, well-plotted and thoughtful. To be honest,  the movie is so good that it makes reading the story kind of superfluous. The movie contains everything in the original story (with a few irrelevant changes) and more.

Atonement, Ian McEwan

Movie: A beautiful movie with some haunting cinematography and outstanding acting. Some of the scenes and characters are haunting, and it contains some of my favorite actors. The story is clean and harsh.

Book: Very well-written, the movie is fairly close to the book. Both were enjoyable.

Bridget Jones' Diary, Helen Fielding

Movie: A very well-made chick-flick romcom that is a modern remake of Pride and Prejudice. A defining role for the fetching, sarcastic, and sympathetic Renee Zellweger. Actually a lot of fun, although kind of devolves a bit at the end as romcoms do.

Book: Slightly better than the movie, with a sharper satirical voice. The movie pretty much follows the book, but the book has its own distinctive voice.

The Chosen, Chaim Potok

Movie: A classic coming of age movie set in two Jewish 1940s Brooklyns that intersect. Contains some lessons in overcoming prejudices, making friends, and dealing with the heavy roles placed on us by society and family.

Book: As I recall, the movie is pretty much a reflection of the book, but the book is longer and deeper. Honestly, it's been a long while since I read it.

Chitty Chitty Bang Bang

Movie: An iconic live-action Disney musical and performance by Dick Van Dyke. Very reminiscent of his overacting and production, like Mary Poppins. Fun in a nostalgic kind of way.

Book: Holds up better than the movie It is aimed at young readers and has good pictures and a simple clean writing style. The movie basically follows the book but changes several story elements to make it more child-friendly.

E.T. The Extraterrestrial, William Kotzwinkle

Movie: A classic Spielberg movie, with an absent father, cute kids, realistic dialogue that can veer from maudlin to annoying, and an incredible sense of wonder and magic. Beautiful cinematography and direction.

Book: A novelization of the movie, and I remember being thoroughly underwhelmed. The book adds some inner dialogue to the book that somehow managed to destroy the magic of the story.

East of Eden, John Steinbeck

Movie: A great movie, one of the three major films starring James Dean. Powerfully shot and directed, with iconic performances.

Book: A powerhouse classic novel, one of the best American novels ever written. It is large, wide and epic, as well as thought-provoking with biblical allusions, well-drawn out characters, and interesting moral questions. The movie only superficially covers about the last quarter of the book.

The English Patient, Michael Ondaatje

Movie: A great movie; could be considered a chick-flick but it is so much more, with sweeping characters caught in a global war and a series of interesting character dynamics and coincidences. Beautifully shot and acted, and very engaging.

Book: The movie follows the book fairly closely, and may be slightly better, but the book is also great. A very good read.

Escape to Witch Mountain, Alexander, H. Key

Movie: I loved this as a kid. It's kind of dated and a bit hokey, but still pretty fun to watch.

Book: Aimed at a rather young audience, so very easy and quick to read. The movie and book are nearly identical.

Fantastic Beasts and Where to Find Them, J. K. Rowling

Movie: An interesting movie, more low key than the Harry Potter movies. Two thirds of its time is spent on the pastoral main character and his doings and only in the last third do the hinted-at dark elements come to the fore. In this way, it is actually a closer representation of Rowling's writing style than the HP movies.

The main character is not a fighter, but a nurturer, which is quite an unusual choice for a movie that seems, superficially, to be more about action. It was well shot, had quirky characters, but was perhaps a bit slow. And then there was a battle sequence which went on too long, or at least with too much monotony. But it was enjoyable, all the same.

Book: Has nothing to do with the movie; it is a small fictional encyclopedia, which will eventually be written by the main character of the movie. You can skip it.

The Fault in Our Stars, John Green

Movie: Cute but disappointing. The characters were nice, the message was upbeat, but it was mostly predictable. The movie had a particularly bad misstep by setting a romantic scene in The Anne Frank House (ugh) and one particularly good scene near the end in a car. The rest was fine, occasionally charming, but too tame and pedestrian.

Book: The movie very closely follows the book. The book is slightly better, but has basically the same flaws.

Freaky Friday, Mary Rodgers

Movie: Here I refer to the original movie with Barbara Harris and Jodie Foster, I suspect that it is now pretty hokey, like many made for TV Disney films, but may still have some charm. I remember find it very funny and entertaining when I was a kid. The remake with Jamie Lee Curtis and Lindsay Lohan was watchable but often over-produced and dumbed down. I think I might try to find the original again.

Book: Has several major differences from the movie, as I recall, as it follows almost entirely the point of view of the daughter in the mother's body. I don't remember it, although I remember my brother owning a copy. It was aimed at young teens.

The Grapes of Wrath, John Steinbeck

Movie: I saw this in high school and wasn't ready for it. It's pretty grim. Well made, but not really entertaining.

Book: A well written classic, and far more expansive than the movie. The movie covers most of the book, but skips the first few and last few chapters and glosses over a lot of the middle. The book is also grim, but the good writing brings the characters to life, and it is more engaging.

Heaven Can Wait, Leonore Fleischer

Movie: Another somewhat dated movie (1978). While the special effects are hokey and the timing and performances of the actors are sometimes a bit off, it still holds up pretty well. I really enjoyed it when I was young.

Book: Actually, the movie is based on the 1941 play Here Comes Mr. Jordan by Henry Segall. This is the novelization of the above version of the movie. It wasn't that bad, just a straightforward telling of what you see on the screen. Not worth seeking out.

The Hours, Michael Cunningham

Movie: A beautiful, thoughtful movie about three women in three different realities, connected by visual clues and emotional eddies. Perhaps a bit heavy handed on cinematic allusions, the directing and production are nevertheless solid, as are the magnificent performances by several incredibly talented actors. Emotional and hopeful.

Book: Was a disappointment after seeing the movie. It's not a bad book, but it is pedestrian in comparison. The movie essentially follows the book, with some cinematic licenses.

The Hunger Games (1), Suzanne Collins

Movie: I loved this movie so much that I immediately bought the entire trilogy of books knowing nothing about it. The performances are fantastic and the story and execution is beautiful. It's a great movie. Even so, the movie glossed over certain side themes and characters. It tried to both denounce the games while at the same time glorify them on screen, which didn't really make sense.

Book: The book is phenomenal, an instant classic, beautifully written with evocative characters and settings. The book presents the correct balance of despair and terror that the movie glosses over.

The second and third books are just as good or even better, while the subsequent movies got progressively worse.

John Carter (A Princess of Mars), Edgar Rice Burroughs

Movie: Roundly condemned for being boring, disjointed, and derivative, it was a huge box office bomb. I liked it. It was quirky and even daring in certain instances, and the plot, while somewhat far-fetched, was easy enough to follow. The characters and plot were shallow, but not boring.

Book: From 1912, the book is pre-golden age of science fiction, which explains its bizarre far-fetched plot. It is a decent read. The movie follows the book fairly closely, but expands on the text and plays with the start and end in order to provide a more compelling explanation of how the protagonist travels to Mars. Neither book nor movie are amazing, but they are both entertaining enough.

Julie and Julia, Julie Powell

Movie: A fun Nora Ephron movie about blogging, New York City, marriage, and cooking. Amy Adams is cute as Julie the blogger who decides to cook through Julia Childs' fat-laced Mastering the Art of French Cooking and Meryl Streep is delightful (of course) as a young Child as she first learns to cook. The fact that, in present time, Child acknowledges Julie only to dismiss what she does as a stunt is disconcerting but somewhat telling.

Book: The movie is actually based on Powell's book Julie and Julia: My Year of Cooking Dangerously as well as an autobiography by Child from the same year. Powell's book corresponds to the Julie scenes in the movie, and is written well enough. I can't really recommend the book: it's okay, but the author has some questionable morals.

Jurassic Park, Michael Crichton

Movie: An iconic, fantastic Spielberg movie that still works so well that you don't even mind the just ever-so-slightly off effects (except for when the girl says "It's a UNIX system!" which elicits a groan of pain from me every time). Has the usual daddy issues and cute, precocious children. Wonderful, magical film, with a great cast especially Goldblum), superb action and humor, and even a timeless message.

Book: The movie pretty much follows the book, which is also excellent. The book leaves out some of the great lines from the movie, but goes deeper into the characters, science, terrain, and so forth, and has a slightly darker more ominous tone, especially the ending.

Life of Pi, Yann Martel

Movie: A stunning work of cinematography, with a good story and good acting. This was one of my favorite movies of its year.

Book: The movie pretty much follows the book, but the movie is more fun to experience.

Me Before You, JoJo Moyes

Movie: Shallow and predictable. Its assets are the impossibly perky Emilia Clarke as Lou and the handsome and winning Sam Claffin as the wealthy but paralyzed Will. Everything else were just devices to have the main characters interact, trade barbs and glances, and share hearts. During the movie, when it appeared to be leading to a tragic ending, the realization of its inevitability evoked some emotion out of me, but that was its only real good point. When it ended I suspected that the book would be better.

Book: I was happily surprised to discover that the book is not only better, but it is excellent, well worth the read. The book goes deep into the poverty and struggles of Lou and her family, the dynamics of Will's parents and sister, the ethics of suicide and assisted suicide, and the lives and struggles of quadriplegics. The book takes its time and is well researched. Even Lou's boyfriend is more interesting in the book: in the movie he is one dimensional and you know he will be kicked to the curb a few seconds after he shows up on screen; in the book, he is still an ass but more well-rounded and sympathetic. I recommend the book.

After you read the book, you can enjoy the movie more, because you now know the back stories of the characters that were glossed over by the movie. Or you may also be even more disappointed in the movie for cutting the heart out of the book.

Message in a Bottle, Nicolas Sparks

Movie: Not a bad chick flick, it is solid but also not particularly daring. Paul Newman steals all of the scenes he is in.

Book: It's Nicholas Sparks: the plot is simple and fun, the writing is good enough to tell the story and not much more. The movie pretty much follows the book.

The Perks of Being a Wallflower, Stephen Chbosky

Movie: A fabulous movie about a strange teen and his mysterious problems and the odd friends he makes in high school The movie is beautifully scripted with several concurrent themes running through it, some serious and some light, and they all work together Great performances and music, too. Inspired me to read the book as soon as possible.

Book: Also great, a longer and more complex version of the movie. The movie managed to portray most of the book's major plot elements, but the book makes them more gripping with an attention to details and events more fully realized. Worth the read.

Scott Pilgrim vs the World, Bryan Lee O'Malley

Movie: A fun, wacky and engaging movie that inspired me to read the comic series as soon as possible. The movie is so random in some ways, and yet it cohesively uses video-game semiotics to metaphorically convey the main character's reality, while the main plot is its own metaphor about making a relationship work while dealing with the ghosts of past relationships. I loved it.

Book: My joy of the movie was lessened after reading the powerhouse that is the graphic novel series. Scott Pilgrim the six part comic series is incredible and incredibly deep, funny, original, cute, cool, and so much fun. The movie more or less covers book 1, some of book 2, parts of book 3, a teeny bit of book 4 and 5, and then nearly entirely rewrites book 6. The plot ends in a totally different place, and so much of the important story, character development, metaphors, depth, and life lessons from the last four books are absent from the movie. The movie is just a shadow of the incredible book series. I still enjoy the movie, but do read the series.

The Shipping News, Annie Proulx

Movie: An adult story set in New England mostly Maine) about loneliness and mediocrity, the movie is pretty good, although it doesn't really have a lot to say. The main characters are not all that sympathetic, but its a decent watch.

Book: A more fleshed out and sympathetic portrayal of the story, the main character transforms and grows by the end of the book. It is written solidly and a good read. Scenes that were flat in the movie are richer in the book since we can see can experience the characters' inner struggles. I enjoyed it more than the movie (and that feeling is only exacerbated by knowing what we now know about Kevin Spacey).

Slumdog Millionaire (Q and A), Vikas Swarup

Movie: A highly-praised movie, and well deserved. It manages to be funny and yet still explore some of the dark areas of Indian poverty, child abuse, and crime. Great acting and sets, and an engaging plot.

Book: Definitely better than the movie, well written and more satisfying. The book contains background information, relationships, and even entire scenes that are skipped over by the movie, so that many of the characters and their motivations make more sense. Not a long book, and worth the read.

Speak, Laurie Halse Anderson

Movie: The movie that introduced me to Kristen Stewart, it is a neat, quiet, but powerful little teen drama about an event that is hard to speak about. It is very well done, almost a classic teen movie.

Book: The movie essentially follows the book. It is something like two different people telling the same story - all of the plot elements are there, but the coloring and which parts are given weight is slightly different in each telling. A very good teen read.

Star Wars, George Lucas (Alan Dean Foster)

Movie: Not much to say here, I think.

Book: A novelization of the movie, adding only a bit of interior dialogue. It was nothing special. Foster went on to write the first sequel to Star Wars - Splinter of the Mind's Eye - even before The Empire Strikes Back came out. As a result, that book doesn't entirely adhere to the SW universe; it was a pretty good book, however.

Superman III, William Kotzwinkle

Movie: Superman was a little soporific, but also iconic in many ways. Superman II was pretty great; from today's perspective, its timing, some effects, and some of the dialogue is off, but it's still a good watch. Superman III tried to be a comedy with Richard Pryor, but it wasn't funny. It was pretty tiresome to watch, and its computer elements were as ridiculous as they come in movies. Some scenes with Clark Kent fighting his evil instantiation were okay.

Book: Like E.T.'s novelization, this book was pretty awful, robbing what little interest the movie held with poor cutesy prose. I hardly remember anything from it except that I didn't like it.

The Sword in the Stone, T. H. White

Movie: One of the minor Disney efforts, it's a barrage of meaningless, psychedelic, and silly visuals and jokes. The move has only passing reference to the book's form, missing nearly all of the rich descriptions, all of its important concepts, and all but the last, major plot point.

Book: The movie glosses over the first book of a five book series on the Arthurian legends. The first four are collected under the title The Once and Future King. The first book, rather like The Hobbit, is the juvenile entry of the series; the other four are more for adults. The entire series is a must read, an absolute classic of English literature, on par with The Lord of the Rings. Yes, it's that good.

The Time Traveler's Wife, Audrey Niffenegger

Movie: Certain movies, like this one, just work, and you can tell that from the first ten minutes. This is a lovely romance movie, which uses its science fiction element as an allegory (as all good works of science fiction do). Heart-warming and captivating, but very much an emotional roller coaster. It falters a bit when it veers into trying to explain things scientifically, and then certain story elements aren't exactly explained well (like how their time traveling daughter can possibly survive, at a very young age, the same kinds of experiences that the protagonist went through as an adult).

Book: Like Perks of Being a Wallflower, the movie is a condensed version of the book. The book gives a richer tapestry of the events, including expanded scenes and an ending that are more satisfying than the movie. A beautiful read, good to read together with a loved one.

Twilight, Stephanie Meyer

Movie: Not bad, although it also somewhat shallow. Like The Time Traveler's Wife, the central fantasy is a metaphor about sexual tension between an older boy and a minor girl, but it is also an action movie. It doesn't quite successfully juggle both elements, and Kristen Stewart doesn't give us much character depth, but that is more the fault of the screenwriter and director than hers. The movie is aimed at tween girls, and they like it, so that's that.

Book: Somewhat better than the movie, still aimed at tween and teen girls. Again, it's not bad, and certainly more original than the hundreds of similar books that it inspired and that came after.

The Wizard of Oz, Frank L. Baum

Movie: A wonderful movie that, amazingly, hasn't lost its charm. Full of great moments, great quotes, and great characters, and some very funny and scary moments you always seem to forget.

Book: Called The Wonderful Wizard of Oz, I was never able to get into it. The author's writing is not as good as the author's imagination. Dorothy is someone who things happen to, rather then someone who does things. The movie really makes the story shine.

Wonder, R.J. Palacio

Movie: I anticipated this being a boring movie with a straightforward story about a disfigured boy who goes to school, is bullied, makes a false friend and then a true friend, finally wins over the school, etc, blah blah. Actually, half of the book is about that, but the other half is told from the point of view of others in his life, and those stories are more interesting. Some of these side stories don't even revolve around the boy, which make the whole thing a richer experience. So I enjoyed the movie, although the main plot was somewhat shallow. I anticipated that the book would contain things left out of the movie.

Book: But the movie nearly exactly follows the book, even the structure of telling stories from the perspectives of the different characters. The book and the movie are essentially the same, so, while the book was also fairly enjoyable, it was not much more than that.

Thursday, March 19, 2020

Download FOR HONOR Game For PC

Download FOR HONOR Game For PC

| For Honor – New Content of the Week (November 30) | Steam/Backup |

 Platform:  PC
 Game Size : 42.7 GB
 Type: Online/Network
 File Type: RAR
 Game Language: English
 Publisher: Ubisoft
Minimum System Requirement:
OS: Windows 7, Windows 8.1, Windows 10 64-bit
Processor: Intel Core i3-550 | AMD Phenom II X4 955✔
Memory: 4 GB RAM✔
Graphics: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM✔
Network: Broadband Internet connection✔
Storage: 50 GB available space✔
Sound Card: DirectX-Compatible using the latest drivers


DOWNLOAD
SIZE: 42.7 GB:.

Let's Play Grand Theft Auto V Walkthrough Part - 1 [1080P HD] (60 FPS) G...

Games Course Alumni Shares His Top Tips On Art Projects.

A big 'Thank you' goes out to our Alumni, David Woodman, who has shared some of his top art tips on ArtStation for our students to learn from his many years of experience as a 3D artist and Art Director in Research and Development at TT-Games!

Top Tips.

You can also see examples of David's work n his ArtStation portfolio.


























Monday, March 16, 2020

Gaslands And Kill Team

Those are the two projects I am spending my time on right now.

Oh, and I am doing fine, just incredibly busy. Dealing with a lot of things, but its improving, if you are worried about me. And if you are, well... thanks. I appreciate it.

Sunday, March 15, 2020

Feeling Guilty About Gaming Deaths!!!?

I just finished Mass Effect 2 for PS3, I am years behind current games! But being years behind has the advantage of getting an awesome title like ME2 for only £2 in CeX.

I was wondering if anyone else out there couldn't help feeling a bit guilty about the fate of certain characters in this game....

If you don't know, in Mass Effect 2, depending on how you play the game and how much time you pump into the game characters will either live or die in the final chapter of the story and all at a pretty rapid succession!

For me, I felt bad when Mordin died, and again, of all things, when Garrus died, I even had a twinge of guilt at seeing Jack's mangled face.... am I disclosing here how little I put into the game, here...?

I think to be honest only Grunt, the black guy, Miranda and the DLC girl survived for me... this was surprising as I thought if you did the side quests for each character they basically would survive... this was not the case, I used Garrus all the time in pretty much every quest.... but still... he didn't make it.... any I felt a little guilty for it......

As for Grunt, I had no sympathy towards him, I had read a few minor spoiler hints and I was under the impression that you had to choose one character to kill off, to send on a suicide mission..... I had Grunt in mind for this because I figured he was the least human and most animal like..... and yet, Grunt survived!

I went down to CeX and saw Mass Effect 3 for £2, so have just bought it, I understand that characters that lived can get carried over, but those who died, they are gone forever.

There is something refreshing about this. In most games death is something that can be corrected with loading up an old save, or using a phoenix down or whatever.... but here, death is death and we have to live with the consequences of our failings to protect the characters in our team. That's something I really like because its true to life, and whilst we play games as a form of escape, I like games to have some moral teaching in them, or something to help make me a better person. Being reminded of my mortality and the mortality of my friends, and the permanence of death... they are all good things from a Catholic world view.

Remember Mordin, thou art bits, and unto bits thou hast returned.
Remember Fr Higgins you are dust and unto dust you shall return.

Thursday, March 5, 2020

Goodbye To Chess

Chess was important growing up. When I finally got my own room as a kid, it was the former den, filled with my father's chess trophies and books from his time on the Penn State chess team. I wasn't terribly into chess, but I read all the books in the den, mostly sports novels (ugh), chess strategy and how-to books. For a while in high school, I brought my chess set and played in science class, where the game was socially acceptable. My player's handbook stayed at home. I was a solid, thinking several moves ahead kinda kid, so the chess books were mostly aspirational. I felt like I wasn't quite smart enough to go full chess, like a wannabe wizard with an eight intelligence. Magic missile was just out of my grasp.

When I opened the store in 2004, I had a very respectable collection of chess sets, amazing really, for a 940 square foot store (amazing equals dumb for non retailers). These were all on full display, and about once a week, I would remove the pieces of each set, dust the board, and put them back on. My father was impressed when he visited. When it came to chess, I knew how to represent. This was all incredibly time consuming and eventually I lost several boxes, making selling them pretty difficult. Oh, and then there were the missing pieces. Realizing the queen is missing from a $250 Egyptian chess set will make you seek out boxed chess sets pretty fast.

As the display sets sold, their replacements tended not to get re-opened, and eventually not re-ordered as the plain white box did nothing to help move them. Chess sets sold poorly. They have always sold poorly. They sell poorly now. Stores in the region who do much better with chess, who dominate with chess? They sell poorly there too. It's a legacy item, an item that says "games" to the general public. It's a touchstone for me and my father. But chess, to be honest, is a complete waste of space.

That's not true everywhere. There are stores in the Midwest that do gangbusters with chess. But here? The serious players buy their sets online, often through chess organizations or just Amazon. In the store, I think it's enough to have a tournament size Staunton set and a roll up travel set, but beyond that there are hundreds of themed chess sets that will make you crazy as customer seek them out. Civil War? Simpsons? Harry Potter? You could stock an entire store with what's out there ... and promptly go out of business.

I used to special order sets and it was time consuming and unrewarding, unlike the work with other types of games. Help a board game customer and you may have created a regular board game customer and maybe even a board game hobbyist. Help someone with a chess set and you've sold them a chess set and you'll never seem them again.

I've watched my classic games numbers stagnate, even when I double or triple my selection. I've tried more and less and different and boxes with pictures and on display and nope, none of it works. It's dead here. I've been foolish not to drop it sooner. I would look at the corner where our "classic" games reside and fantasize about what I would put there. Frisbee golf. A coffee kiosk. Anything but chess.

With 25% Chinese tariffs, I'm extremely concerned about board games. But then there's chess. All those classic games come from China, really. I had forgotten. It's not even on my radar anymore. We just didn't re-order classic games after the holidays and nobody seemed to mind, except the occasional random customer who has clearly never been here before. We send them to the regional store that has a better selection and also doesn't make money selling them. Then that classic game space got taken up with profitable stuff. So with tariffs on the way, a better use of that space, and performance numbers that I use an example at trade shows of what you should drop, I think it's time to say goodbye to chess. Sorry dad.


PUBG Mobile Added To All MSSA's Student Championships.

North West University is an active participant in MSSA events.
Mind Sports South Africa (MSSA) is the only body in South Africa that currently runs official esports championships for students.

It should be noted that International Esports Federation (IESF), the only global esports body in the world is in partnership with International University Sports Federation (FISU) in order to have esports recognized as a true sport at university level.


Thus while MSSA also has awards for students at all of its Premier Provincial and National Championships, MSSA also runs additional championships for students which allows MSSA to host those esports titles that are only for mature audiences.

Since most students at tertiary education level are of the age of majority, students in these dedicated championships are able to play esports titles which would, otherwise, require additional logistics.

It should be noted that persons who are under age, by law, are not allowed to even watch titles which are not appropriate.


The championships shall allow players not only to earn medals, but also enable students to earn student provincial colours.

The colours shall be based upon residency, so even if a Registered Player is originally from Louis Trichardt, but is studying at Stellenbosch as a boarder, such player may earn Western Cape student provincial colours.

Thus, it is at MSSA's Student Championships that students are able to play esports titles which have 18 age restrictions.

A huge change has been made to the line-up of game titles with the introduction of PUBG Mobile which will open the award of provincial colours to a whole new group of esports athletes.

The titles to be played at all MSSA student specific championships are as follows:



Period/genreTitlePlatformAge restrictionPlayers
Shooter
CS GOPC,165 v 5
Call of Duty – Modern WarfarePS4185 v 5
PaladinsPC/console125 v 5
PUBG MobileMobile13Battleground
Sport
FIFA '20PC31 v 1
PES 2020PC31 v 1
MOBA
Clash RoyaleMobile121 v 1
Dota 2PC125 v 5
League of LegendsPC125 v 5
FightingTekken 7Console161 v 1

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